FCB
NOTE: Unless otherwise listed if a class does not have an Orc listing, use Half-Orc FCB for Orc instead.
Alchemist
Xeph - The alchemist gains +⅙ of a new discovery.
Arcanist
None
Barbarian
None
Bloodrager
Goblin - Add ¼ to the bloodrager’s effective class level when determining the power of her bloodrager bloodline powers.
Brawler
Goblin - Increase the number of times per day the brawler can use martial flexibility by ¼.
Xeph - Gain 1/5 of a new Fleet feat.
Chanter
Elf - Add +½ to the chanter's unwritten knowledge bonus.
Goblin - Add a +½ bonus on Bluff checks to lie and a +½ bonus on Diplomacy checks to gather information.
Halfling - Add +5 feet to the range of one declamation with a range other than “touch.”
Human - Add +¼ to the bonus of the inspire competence ability.
Orc - Add +1 to the chanter’s total number of oration rounds per day.
Xeph - Gain ⅙ of a new declamation.
Cleric
Goblin - Add +½ to the cleric's channeled energy total when healing creatures of the animal, fey, and plant types.
Xeph - Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.
Cryptic
Orc - Add +½ to the damage of the cryptic’s disrupt pattern ability.
Druid
None
Exemplar
Elf - Add +½ hit point to the paladin’s lay on hands ability (whether using it to heal or harm).
Goblin - Add +¼ to the deflection bonus granted by your smite evil ability.
Halfling - Add +½ hp to the paladin’s lay on hands ability (whether using it to heal or harm).
Human - Add +1 to the paladin’s energy resistance to one kind of energy (maximum +10).
Orc - Add +½ on critical hit confirmation rolls made while using smite evil (maximum bonus of +5). This bonus does not stack with Critical Focus.
Xeph - Add +¼ to the bonus the paladin grants her allies with her aura of courage and aura of resolve special abilities.
Fighter
Goblin - Add +1 to the fighter's CMD when resisting a dirty trick or steal attempt.
Xeph - Add ⅓ to damage rolls the fighter makes with weapon attacks against an opponent that he is flanking or that is denied its Dexterity bonus to AC.
Investigator
Goblin - Add one extract formula from the investigator’s list to his formula book. This formula must be at least 1 formula level below the highest level the investigator can create.
Xeph - Add ⅙ rounds to the duration of the investigator’s studied combat.
Magus
None
Monk
Goblin - Add +1 feet to the speed the monk can move while making a Stealth check without taking a penalty. This has no effect unless the monk has selected this reward five times (or another increment of five). This does not allow the monk to use Stealth while running or charging.
Psion
None
Psychic Warrior
Goblin - Add a +½ circumstance bonus on critical hit confirmation rolls with a weapon of the psychic warrior’s choice (maximum bonus +4). This bonus does not stack with Critical Focus.
Ranger
None
Rogue
None
Shaman
None
Shifter
Goblin - Add a +¼ bonus on Stealth checks while in the shifter’s minor or major form.
Slayer
Goblin - The slayer gains ⅙ of a new slayer talent.
Xeph - Increase the studied target bonus on Perception and Survival checks by ¼. When the slayer gains the stalker class feature, the slayer also gains this increase to the studied target bonus on Stealth checks.
Sorcerer
None
Soulknife
None
Swashbuckler
Goblin - Increase the number of times per day the swashbuckler can use charmed life by ¼.
Xeph - Increase the total number of points in the swashbuckler’s panache pool by ¼.
Warder
Goblin - Increase the maximum dexterity bonus of worn armor by +¼.
Xeph - Gain a +¼ bonus on damage rolls when making attacks of opportunity while using the warder’s defensive focus.
Warlock
Human - Gain ⅙ of a new invocation.
Orc - Add +⅙ to the damage of your eldritch surge.
Warlord
Goblin - Add +¼ of a maneuver known from the Tempest Gale or Thrashing Dragon disciplines.
Wilder
Goblin - Add +1 to the wilder’s power points per day.
Xeph - When manifesting wilder powers of the telepathy discipline, add +⅓ to the effective manifester level of the power, but only to determine the power’s duration.