FCB

NOTE: Unless otherwise listed if a class does not have an Orc listing, use Half-Orc FCB for Orc instead.

Alchemist

Xeph - The alchemist gains +⅙ of a new discovery.

Arcanist

None

Barbarian

None

Bloodrager

Goblin - Add ¼ to the bloodrager’s effective class level when determining the power of her bloodrager bloodline powers.

Brawler

Goblin - Increase the number of times per day the brawler can use martial flexibility by ¼.

Xeph - Gain 1/5 of a new Fleet feat.

Chanter

Elf -  Add +½ to the chanter's unwritten knowledge bonus.

Goblin - Add a +½ bonus on Bluff checks to lie and a +½ bonus on Diplomacy checks to gather information.

Halfling - Add +5 feet to the range of one declamation with a range other than “touch.”

Human - Add +¼ to the bonus of the inspire competence ability.

Orc - Add +1 to the chanter’s total number of oration rounds per day.

Xeph - Gain ⅙ of a new declamation.

Cleric

Goblin - Add +½ to the cleric's channeled energy total when healing creatures of the animal, fey, and plant types.

Xeph - Add a +1 bonus on caster level checks made to overcome the spell resistance of outsiders.

Cryptic

Orc - Add +½ to the damage of the cryptic’s disrupt pattern ability.

Druid

None

Exemplar

Elf - Add +½ hit point to the paladin’s lay on hands ability (whether using it to heal or harm).

Goblin - Add +¼ to the deflection bonus granted by your smite evil ability.

Halfling - Add +½ hp to the paladin’s lay on hands ability (whether using it to heal or harm).

Human - Add +1 to the paladin’s energy resistance to one kind of energy (maximum +10).

Orc - Add +½ on critical hit confirmation rolls made while using smite evil (maximum bonus of +5). This bonus does not stack with Critical Focus.

Xeph - Add +¼ to the bonus the paladin grants her allies with her aura of courage and aura of resolve special abilities.

Fighter

Goblin - Add +1 to the fighter's CMD when resisting a dirty trick or steal attempt.

Xeph - Add ⅓ to damage rolls the fighter makes with weapon attacks against an opponent that he is flanking or that is denied its Dexterity bonus to AC.

Investigator

Goblin - Add one extract formula from the investigator’s list to his formula book. This formula must be at least 1 formula level below the highest level the investigator can create.

Xeph - Add ⅙ rounds to the duration of the investigator’s studied combat.

Magus

None

Monk

Goblin - Add +1 feet to the speed the monk can move while making a Stealth check without taking a penalty. This has no effect unless the monk has selected this reward five times (or another increment of five). This does not allow the monk to use Stealth while running or charging.

Psion

None

Psychic Warrior

Goblin - Add a +½ circumstance bonus on critical hit confirmation rolls with a weapon of the psychic warrior’s choice (maximum bonus +4). This bonus does not stack with Critical Focus.

Ranger

None

Rogue

None

Shaman

None

Shifter

Goblin - Add a +¼ bonus on Stealth checks while in the shifter’s minor or major form.

Slayer

Goblin - The slayer gains ⅙ of a new slayer talent.

Xeph - Increase the studied target bonus on Perception and Survival checks by ¼. When the slayer gains the stalker class feature, the slayer also gains this increase to the studied target bonus on Stealth checks.

Sorcerer

None

Soulknife

None

Swashbuckler

Goblin - Increase the number of times per day the swashbuckler can use charmed life by ¼.

Xeph - Increase the total number of points in the swashbuckler’s panache pool by ¼.

Warder

Goblin - Increase the maximum dexterity bonus of worn armor by +¼.

Xeph - Gain a +¼ bonus on damage rolls when making attacks of opportunity while using the warder’s defensive focus.

Warlock

Human - Gain ⅙ of a new invocation.

Orc - Add +⅙ to the damage of your eldritch surge.

Warlord

Goblin - Add +¼ of a maneuver known from the Tempest Gale or Thrashing Dragon disciplines.

Wilder

Goblin - Add +1 to the wilder’s power points per day.

Xeph - When manifesting wilder powers of the telepathy discipline, add +⅓ to the effective manifester level of the power, but only to determine the power’s duration.