Unearthly Blast

Brimstone Blast

Elements: Voidflame

Damage Type: Fire

Cost: 1 ; Save: None

You call forth blue and red fire to burn away your target.

Corrosive Blast

Elements: Voidshine

Damage Type: Variable*

Cost: 1 ; Save: None

You call forth the light of the void to eat away at your target. 

*This blast does acid damage to living creatures, and positive damage to undead and non-living targets.

Darkrime

Elements: Rime and Gloom

Damage Type: Cold/Negative

Cost: 2 ; Save: Fortitude negates

This burst of negatively charged frost causes your foes to stiffen. Any living creature struck with darkrime is chilled* unless it makes a successful Fortitude saving throw. 

*chilled - The creature takes a -4 penalty to Dexterity for 10 minutes. Multiple applications of this condition do not stack. This condition can be removed by warming the creature via fire or other means.

Hindering Blast

Elements: Rime and Voidshine

Damage Type: Cold/Positive

Cost: 2 ; Save: Will negates

Any target struck by hindering blast is slowed unless it makes a successful Will saving throw.

Howling Blast

Elements: Rime

Damage Type: Cold

Cost: 1 ; Save: None

You call forth a flurry of ice to assault your target.

Lighteater Blast

Elements: Gloom and Voidshine

Damage Type: Acid/Sonic

Cost: 2 ; Save: Fortitude partial

Any target struck by lighteater blast takes a -4 penalty to AC versus blasts for 5 rounds. A successful Fortitude saving throw reduces this penalty by half. This penalty can be overwritten by subsequent uses but does not stack with itself, nor can the duration be renewed.

Noxious Blast

Elements: Voidflame and Voidshine

Damage Type: Acid/Fire

Cost: 2 ; Save: Fortitude negates

Any target struck by noxious blast is nauseated unless it makes a successful Fortitude saving throw.

Steam Vent

Elements: Rime and Voidflame

Damage Type: Physical/Fire

Cost: 2 ; Save: Reflex negates

You focus your blast underneath your subjects, creating an intense burst of scalding water to come forth. Any creature stuck by steam vent is dazed for 1 round unless it makes a successful Reflex saving throw.

Void Blast

Elements: Gloom

Damage Type: Variable*

Cost: 1 ; Save: None

You call forth the power of the void to annihilate your target. 

*This blast does negative damage to living creatures, and sonic damage to undead and non-living targets.

Voidfire Blast

Elements: Gloom and Voidflame

Damage Type: Fire/Negative

Cost: 2 ; Save: Will negates

You summon eternal flames from the void to dance around your target and light them ablaze. Any creature stuck by voidfire blast is confused for 1 round unless it makes a successful Will saving throw.