Void Bringer
Blindness/Deafness
Duration: permanent (Dismissable)
Saving Throw: Fortitude negates; Spell Resistance: yes
You call upon the powers of unlife to render the subject blinded and deafened. The target makes a saving throw against each effect separately.
Enervation
Duration: instantaneous
Saving Throw: none; Spell Resistance: yes
If the blast lands, the subject gains 1d6+2 temporary negative levels and is sickened for 24 hours. Negative levels from this source do not stack.
Assuming the subject survives, it regains lost levels after 10 hours. Usually, negative levels have a chance of becoming permanent, but the negative levels from enervation don't last long enough to do so.
Ray of Enfeeblement
Duration: 2 minutes
Saving Throw: Fortitude half; Spell Resistance: yes
The target takes a penalty to Strength equal to 1d6+5. The subject's Strength score cannot drop below 1. A successful Fortitude save reduces this penalty by half. This penalty does not stack with itself.
Ray of Exhaustion
Duration: 20 minutes
Saving Throw: Fortitude partial; see text; Spell Resistance: yes
The target is immediately exhausted for the spell's duration. A successful Fortitude save means the creature is only fatigued. A character that is already fatigued instead becomes exhausted. This spell has no effect on a creature that is already exhausted.Â
Unlike normal exhaustion or fatigue, the effect ends as soon as the spell's duration expires.
Suffocation
Duration: 3 rounds
Saving Throw: Fortitude partial; Spell Resistance: yes
This effect extracts the air from the target's lungs, causing swift suffocation.
The target can attempt to resist this effect with a Fortitude save-if he succeeds, he is merely staggered for 1 round as he gasps for breath. If the target fails, he immediately begins to suffocate. On the target's next turn, he falls unconscious and is reduced to 0 hit points. One round later, the target drops to -1 hit points and is dying. One round after that, the target dies. Each round, the target can delay that round's effects from occurring by making a successful Fortitude save, but the spell continues for 3 rounds, and each time a target fails his Fortitude save, he moves one step further along the track to suffocation. This spell only affects living creatures that must breathe. It is impossible to defeat the effects of this spell by simply holding one's breath-if the victim fails the initial Saving Throw, the air in his lungs is extracted.
Terrible Remorse
Duration: 2 minutes
Saving Throw: Will partial; see text; Spell Resistance: yes
You fill a target with such profound remorse that it begins to harm itself. Each round, the target must save or deal 1d8 points of damage + its Strength modifier to itself using an item held in its hand or with unarmed attacks. If the target saves, it is staggered for 1 round and takes a -2 penalty to Armor Class, after which the effect ends.
Touch of Idiocy
Duration: 10 min./level
Saving Throw: no; Spell Resistance: yes
You reduce the target's mental faculties. You apply a 1d6 penalty to the target's Intelligence, Wisdom, and Charisma scores. This penalty can't reduce any of these scores below 1, and does not stack with subsequent applications.