Ikseize Campaign Info (Historical)
Geography – 2 major continents, one large continent-like island
Lando Dioj – Well populated, several cities, many towns, a few keeps and castles. Western half of continent still underpopulated and rife with adventure opportunties
Noctim - Metropolis, Southern end of continent
Lakefort - Small City, near Noctim in the center of Lake Draach
Solis - Large City, near center of continent
Przełęcz - Large City, Near northern mountain border
Tagmezo - Large Town, Coastal near Solis. Port and craft town
Sovaĝa Teroj – Sparsely populated, several towns, several settlements, very few cities. Much more savage and mystical than A. Local populace not always friendly to outsiders.
Silvas, size unknown, port city, entrance to "Sovaĝa Arbaro"
Eremus, size unknown, last stop before "Sovaĝa Ruboj"
Drako Fino – One major keep, four towns. Very few large scale adventures left to be had here, as the guards and adventurers who came before have whittled down the aggressive wildlife over the years. Goblin warrens infest the hillsides through an extremely complex cavern system.
Auryn - Hamlet, starting village for our timelost heroes
Ruins of Kheldalon - Small Town, site of Tower of Zurvan
Census
40% Human
25% Elven
15% Dwarven
10% Halfling/Gnomish
10% Misc. [Half-Elven, Orcs, Half-Orcs, Fae, etc]