Incantations - Passive
All passive incantations last until dismissed or dispelled.
Adaptation [passive]
Level: 1 ; Effective Spell Level: 1
Reserved Energy: 0
Grants the warlock endure elements, as per wizard spell, applying to cold or hot temperatures. While this is active, Adaptation grants energy resistance based on your choice (cold for cold, fire for hot) equal to twice your Constitution modifier.
Deceive Item [passive]
Level: 2 ; Effective Spell Level: NA
Reserved Energy: 0
You can easily manipulate the energies of the lesser magics. When making a Use Magic Item check, a warlock can take 10 on the roll even if distracted or threatened.
This incantation is always active.
Entropic Warding [passive]
Level: 4 ; Effective Spell Level: 2
Reserved Energy: 0, see text
The warlock leaves no trail, as pass without trace, and cannot be tracked by scent.
You can activate entropic warding with a reserve cost of 2. If you do, ranged attacks against him have a 20% miss chance.
Flame Shield [passive]
Level: 10 ; Effective Spell Level: 5
Reserved Energy: 1
Flickering black flames surround you. Any creature that strikes you with a melee attack takes an amount of damage equal to 1/2 your warlock level unless it is using a reach weapon.
Flame shield is automatically dismissed upon rest.
Gravitic Leap [passive]
Level: 1 ; Effective Spell Level: 1
Reserved Energy: 0
Add your warlock levels to your Acrobatics check to jump. This allows you to jump twice the normal distance, and you are considered to have a running start. You can double the jump distance again (to bring it to four times the normal distance) at the cost of 1 Eldritch Energy.
If gravitic leap is not active when you are attemping a jump, it can be activated as a free action.
Imbue Item [passive]
Level: 12 ; Effective Spell Level: NA
Reserved Energy: 0
Prerequisite(s): Deceive Item
You can create magical items more easily. Your eldritch blasts count as the required spells for crafting magical items.
This incantation is always active.
See the Unseen [passive]
Level: 4 ; Effective Spell Level: 2
Reserved Energy: 1
Grants the effects of see invisibility and darkvision 60', as per wizard spells.
Void Wings [passive]
Level: 4 ; Effective Spell Level: 2
Reserved Energy: 1
You are under the effects of fly, as per wizard spell. If void wings is dispelled, it can be restored as a swift action.
Voidsight [passive]
Level: 8 ; Effective Spell Level: 4
Reserved Energy: 0
Using the void you sharpen your hearing and sight, gaining blindsense 30'.